Kombat Has Taken a Whole New Form

November 22, 2011
by Dan C.

Mortal Kombat may have reintroduced itself in a big way!

For those of you who haven’t heard, earlier this year the new Mortal Kombat was introduced to the world. Having had the game on my Gamefly queue since before it came out, I finally got it recently and let me tell you…Mortal Kombat is BACK!

As a long time fan of the series, I’ve played almost every Mortal Kombat game (Not counting the terrible action adventure games like Mythologies: Sub-Zero) from my favorite Mortal Kombat II to the…interesting Mortal Kombat vs DC Universe. Now the Mortal Kombat games have generally been…hit or miss. MK set the stage, MK2 really knocked it out of the park, MK3 was ok, took some character in new directions that I personally didn’t agree with. Mortal Kombat 4 shouldn’t exist, and I’m going to leave it at that. It was because of 4, and the series 5-year absence, that I was hesitant about Deadly Aliance. Luckily MKDA breathed new life into the series that kept the flow through Deception. In Mortal Kombat Amageddon, you were capable of playing as any character from any Mortal Kombat game, which was great, but they introduced the ‘Kreate-a-Fatality’ feature which personally I didn’t care for. That coupled with the lack of real endings to the story mode, I wasn’t too thrilled with MK:A.

Cut to a few years later and I read about a new Mortal Kombat game being announced. I was interested to hear what the plans were considering that at the end of MK:A…pretty much everyone was dead. However not long after hearing about it I saw the title ‘Mortal Kombat vs DC Universe’ and my interest was further piqued. Then I saw that it was rated T for Teen and I got worried. Now don’t get me wrong, MKvDCU was fun but it just didn’t work as a straight up Mortal Kombat title. If anything, MKvDCU got me more eager to play a real Mortal Kombat game. What I got was all that I wanted and so much more.

First off the game offers a complete overhaul of the series, genuinely reworking it from the ground up. Working as a relaunching point for the plot of the franchise, the game takes place during the events of Mortal Kombat 1-3 and actually offers a straight up storyline, unlike in past entries where the story is learned through character endings. Forgoing the 3D battle system seen in the PS2-era games, MK utilizes the tried and true 2D battle we’ve all grown up with but employs the combo system from post Dead Alliance games.  That’s right, no more spamming high punch or sweeps, if you want to do a combo, you actually have to input the right commands.

Speaking of inputting commands, no review of any Mortal Kombat game could be complete without mentioning the thing that brings us back to Mortal Kombat: The boobs The Fatalities. Always known for the violence the games offer, Fatalities have been around since the original Mortal Kombat and never left. Even in MKvDCU, which toned down the violence(In some cases have the deaths take place off-screen) players had the oppertunity to slay their opponent at the end of each round. And forget violent: Mortal Kombat is downright GRUESOME for the things you can do to your opponents.

Truly Mortal Kombat was one of the best entries int he franchise and has me eager for more. More entries in the series, More DLC for the game itself(though it already offers some of the best DLC I’ve seen for modern games), more everything. If you have Gamefly: Rent it. If you have a PS3 or a 360: Buy it. It will be money well spent and provide hours of fun. Oh, and one more thing: In the PS3 version, in one of the best(and most logical) crossovers of all time, you can play as Kratos from God of War. I dare you NOT to get excited by that prospect, don’t worry, I’ll wait.

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