Injustice: Gods Among Us Comic Con Trailer #SDCC | Die-Screaming
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Injustice: Gods Among Us Comic Con Trailer #SDCC

Injustice Gods Among Us - Comic Con Trailer

Injustice: Gods Among Us is a DC Comics fighting game that’s getting all sorts of attention.  Set for release in 2013, Injustice is different from most other DC Comics based video games in that it deals with a very dark plot, and sees many of the popular DC characters cast in different light than most are used to seeing.  Additionally, the game is the brainchild of NetherRelm Studios, the company behind the Mortal Kombat franchise of games, so expectations for Injustice are pretty high.  At the San Diego Comic Con, a new trailer for the game was revealed, giving some detailed look at the bloody gameplay, along with the first look at Nightwing and Cyborg.  Take a look…

In addition to the focus on the dark and violent tone of Injustice: Gods Among Us, the game is turning gamers’ heads for a few other reasons, as well.  In a recent interview with the PlayStation Blog, Ed Boon (co-creator of Mortal Kombat and Injustice creative director) spoke on some of the more unique aspects of this game…

On creating a fighting game involving such a hugely powerful character like Superman…

That’s one of the first questions people ask us — you know, “why would I play as anyone but Superman? Can’t he kill anyone instantly?” But there are definitely dimensions that we’re adding to our twist on Superman. There are a lot of interpretations that have happened over the years, and we are definitely giving a more complex Superman for this game.

Injustice Gods Among Us - Nightwing and Cyborg

On not having the Block button functionality that gamers have become so used to seeing in games like Mortal Kombat…

Yep, some people are really used to having a Block button [thanks for Mortal Kombat]. But the hold-back-to-block concept isn’t new to fighting games at all. Tekken and Street Fighter have been doing it for years, so it’s something people are used to. We definitely didn’t want to make Injustice just Mortal Kombat with DC-skinned characters. We want this game to have its own identity, its own feel, and its own features. The blocking is part of the separation there.

Regarding the use of interactive backgrounds…

We wanted to shake up the fighting game formula in terms of the environment and how you use it. Different characters use the environment in different ways; that will really affect your strategy when facing certain characters on certain backgrounds. Power characters can pick up a car and throw it, while the more agile Gadget characters might use the car as a springboard.

As more information regarding Injustice: Gods Among Us is made available, I’ll be sure to keep everyone up to speed and in the know.  To make sure you never miss a thing in terms of video clips and trailers for the game, be sure to subscribe to the Die-Screaming Youtube Chanel.  Finally, as always, be sure to leave your thoughts on the San Diego Comic Con trailer for Injustice in the comments below.

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